Designing principle are largely important for designing a great, functional mobile application interface.App designers must stick to designing principles otherwise it may lead to loose their orders.
In forwarding a step towards becoming the best mobile application developer , developers must focus on UI.
One of the most successful advice for designing mobile app is:
“Research must be done with complete understanding of the task we want to accomplish on your app.You should not waste the time of your user , although the most used cases for mobile is killing time”
Now lets focus on some most important app designing principles:
The Structure Principle
Structure of both android app designing and iOS app designing are different.Design should organize the fan interface carefully, in meaningful and useful ways based upon determined, consistent models that are apparent and recognizable to users, putting joined things together and separating unrelated things, differentiating dissimilar things and making same things resemble one jarring. The structure principle is concerned after that overall enthusiast interface architecture.
The Simplicity Principle
The designing of app should be as simple as it can , thus making common task easy and using shortcuts in such a way that even a large task can be easily done with small under stable , easy to use shortcuts , in the users own language.
The Visibility Principle
The design must not distract the user with extraneous or redundant information , rather they should make application in such a way that all needed options and features must be visible.
“Good designs don’t overwhelm users with alternatives or confuse them with unneeded information”
The Feedback Principle
The design should save users informed of behavior or interpretations, changes of ventilate or condition, and errors or exceptions that are relevant and of join up to the fan through sure, concise, and unambiguous language au fait to users.
The Tolerance Principle
The design should be athletic and cooperative, reducing the cost of mistakes and cruelty by allowing undoing and redoing, even though with preventing errors wherever realizable by tolerating varied inputs and sequences and by interpreting all reasonably priced activities.
The Reuse Principle
The design should reuse internal and external components and behaviors, maintaining consistency as well as take hope rather than merely arbitrary consistency, so reducing the craving for users to rethink and recall.
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